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Getting Started and Multi-Pass Rendering |
Beginner |
In this tutorial, I'm going
to go through the basics of object creation,
material editing, lighting, rendering, and a
very neat feature called Multi-Pass Rendering
which I will tell you more about later on in
this tutorial. (Note: this tutorial was made
in version 7 and many of the tools are arranged
very differently from previous versions).
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Start
off by opening Cinema 4D XL 7, a new scene will
automatically be created. Hold down your cursor
over the icon with a spotlight on it and click
on the Ground button, a big plane (that never
ends) will be created in your scene.
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Let's
make a sphere to put on our just-created plane.
To do this, go to the icon were you see a box,
click on it, and select the Sphere icon. A sphere
will be created in the middle of the scene.
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As
you can see the sphere is going through the plane,
so we need to move the sphere up just above the
plane. It can be hard getting it perfectly above
the plane, so to get a better view click on the
little rectangular button () in in the upper-right
corner of your Perspective View. Your screen
will now be split up into 4 sections: Perspective,
Side, Top, and Bottom.
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In
the Side View window, move your sphere up so
its lying on the plane.
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Now,
it's time to make the sphere look a bit more
interesting; it's time to make a material for
it! Go the the Materials Window, click on File>New
Material and the Material Editor will Pop up.
In the Color Section, choose a fairly dark red
color. I used R:266 G:6 B:6. Go down to the Reflection
Section, check the box to the left of Reflections
and choose a Brightness of 25% (the higher the
brightness, the more reflections the material
will reflect). Next, go down to the Specular
Sections and enter the values of 82%, 69% 0%
0% and Mode: Plastic. Congratulations, you've
just created a material. Now, close down the
box and make another material the same way, but
with a light blue color. This material is going
to be for the Plane (Feel free to experiment
with the Specular settings and Reflections).
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It's
time to add some lights to the scene. Click on
the Spotlight icon and select the Light icon.
A Light will be added to your scene. Move the
light around some and try to get it above and
a bit away from the Sphere. Double-click on the
Light icon in the Object Window and a Light Properties
window will pop up. Set the Shadow to Soft and
close the window. Duplicate the light and place
it on the other side of the ball.
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The
Object Manager should now look like this if you've
done everything correctly.
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Go
to Render>Render Settings. In the General
Section, choose Antialasing: Best. Go to the
Output Section and make the size of the render
480x360.
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Go
down to Multi-Pass, check Enable Multi-Pass
Rendering. Drop down the Channels menu and
choose Add All. The Separate Lights drop-down
menu should also be set to All. Make sure the
Format is Photoshop (PSD). Everything else
can be left alone. Click on the Paths button
and select were you want to save it.
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Close
the Render Settings window and press Shift+R
(Render>Render to Picture Viewer). Voila!
Cinema 4D is now rendering your image!
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The
reason we added Mutli-Pass rendering is because,
afterward, you can open up the image in Photoshop
and all the Lights, Shadows, Materials will
be on a separate layer, this is quite nice
because now you will not need to re-render
the whole scene if you want a light be weaker
or have a different tone etc. It's also good
for things as noising out the shadows without
noising out the whole image and changing the
color of a material with ease.
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You
can see my final result here, and here is another
one with higher reflections. Feel free to experiment
as much as you want with this. Maybe try adding
some other object, then a sphere, or mix with
the material settings or bigger renders. That's
all!
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This
tutorial is provided to you by Spoono |
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Learn the basics of Cinema 4D with this tutorial focused on creating
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Need help
using Cinema 4D? Click here! |
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